I really like this template. It works great, is easy to use, easy to debug, keeps things well organized, etc, etc, etc. The one issue that I have with it is how it processes events. I do not like the event structure being inside the idle case. This one particular app I wrote runs test sequences consisting of multiple states back to back (essentially a macro). If the user presses the ESC key, they can interrupt the test sequence and skip to the end. To implement this, I had to poll the IDLE case in every one of the states of the test sequence to see if this event had happened. I didn't like doing that so I removed it and I thought I would share how I did it. I like this method much better because it will process the events as they happen but can also, in a way, prioritize the events.
So obviously, I had to pull out the event structure and place it in its own process loop. You'll notice the UI Event queue for passing states to the state machine.
Next, I create a VI that reads from the queue, with a very small timeout, and adds the event state to the front of the JKI state queue.
This VI goes in front of the Parse State Queue VI so that the event is added to the font of the state queue. And within the state machine, I added a UI: Process Event state that accepts two arguments: first is the control and the second is the value associated with the control action. This works for my application but may need to be changed for other needs. Within the state, I can now determine whether to process the event immediately (as in the case of the ESC button scenario that I mentioned above) or I can choose to add another state to the end of the queue to be processed after the current queue is empty.
I think this method keeps the UI responsive and doesn't require the additional requests to the IDLE states scattered throughout your program. I would definitely suggest enabling and disabling controls to only allow events to happen that make sense at that point in time. This would prevent a flood of events being added to the front of the queue if the user decides to go on a clicking spree.